On Star Trek: Fleet Command, I worked as the Lead Concept Artist as well as helping out with Art Direction, UI, and UX development. This is a small collection of my favorite work on the project covering the various aspects of what I helped create.
As part of the lead team, I helped define the visual aesthetic for Star Trek: Fleet Command; this included tackling concept art and design, world building, in-game and marketing illustrations, as well as a bit of art direction. I often worked in Unity to prototype UI interaction and visualization, as well as animating in-game cinematics. With such a strong IP and brand, I also helped reimagine the UI design and art direction to match the JJ Abrams movie universe.
Loading screen UI and animated Key Art mockup
Animated UI loading screen mockup