Empire of Sin. Developed by Romero Games and published by Paradox Interactive.
On this project I was the Art Director & Lead Artist on the main game. I built the game's art style and art team from the ground up including a small internal team and numerous freelancers and outsource studios. While my main role was art director, as a small team with many hats to wear, I also created most of the concept art on the game. This page showcases a few bits and bobs from the project. I'm very grateful to have worked with amazing artists who helped bring the art vision to life.